webgl test
fps:
Work in progress WebGL demo / benchmark thing.
2012/02/26 increase max model count, since browsers are getting fast enough to run 100 models at max frame rate.
2010/10/19, update to work on current browsers: use new generic JS typed arrays (Float32Array
, etc) instead of WebGL specific ones, new gl.texImage2D
parameters, adjust for stricter shader validation
2010/06 optimized a bit: uses WebGLFloatArray
s instead of normal Array
s, try to do less allocation in render loop.
modified 2010/01/07 update to work on chromium, use gl.getProgramParameter instead of gl.getProgrami, uniform locations are objects instead of integers, previous version here
modified 2009/12/04 to use WebGL*Array
instead of Canvas*Array
, original version is here
:
debug: