LGDC day 6

Now that I have somewhere to post it, here is a status report on what I've been working on for ILGE 2010.

What I have so far looks like this :

I keep getting distracted by side projects like hooking slime up to the browser by way of parenscript, so probably won't actually have a game within the originally scheduled 7 days.

I'll probably do a postmortem after that, and then decide whether to extend the project further for IGLE, or do something else for it.